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"name" "The Kingston"
"author" "WcsL-Jareth"
"required_level" "0"
"maximum_level" "0"
"allow_only" "0"
"teamlimit" "0"
"teamlimit" "0"
"preloadcmd" "0"
"player_spawn_cmd" "es est_setplayercolor event_var(userid) 0 255 0 255 1"
"round_start_cmd" "0"
"round_end_cmd" "0"
"numberofskills" "4"
"numberoflevels" "4"
"skillnames" "Drugs of the strength|Come again my enemy|You Learning to claws|Search protection in your ball"
"skilldescr" "Du machst Mehr Schaden|Dein Fein kommt wieder un Kann sich nicht Bewegen|Du klaust Geld vom Gegner|Suche schutz unter deiner Kugel oder deinem Schild"
"skillcfg" "player_attacker|player_attacker|player_spawn|player_ultimate"
"skill1_setting" "es_xset wcs_multiplier 0.1|es_xset wcs_multiplier 0.2|es_xset wcs_multiplier 0.3|es_xset wcs_multiplier 0.4|es_xset wcs_multiplier 0.6|es_xset wcs_multiplier 0.7|es_xset wcs_multiplier 0.9|es_xset wcs_multiplier 1.1"
"racealias_oh1" "es_set wcs_dmg event_var(dmg_health);es_xmath wcs_dmg float;es_math wcs_dmg * server_var(wcs_multiplier);es est_RoundDecimal wcs_dmg server_var(wcs_dmg) 0;es wcs_dealdamage event_var(attacker) event_var(userid) server_var(wcs_dmg);wcs_getlanguage wcs_lng wcs_lng_damage;esnq est_csay event_var(attacker) + server_var(wcs_dmg) server_var(wcs_lng);esnq est_csay event_var(userid) + server_var(wcs_dmg) server_var(wcs_lng)"
"racealias_sfx0" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(attacker);es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es est_effect 10 #a 0.2 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 200 255 255 50;es_xmath wcs_x1 + 1500;es est_Effect 3 #a 3.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es_xmath wcs_y1 + 1750;es est_Effect 3 #a 4 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 11 255 255;es est_Effect 3 #a 0 sprites/tp_beam001.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 20 30 255 10 25 255;racealias_sfx2"
"racealias_sfx2" "es est_Effect 3 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 1 3 6 100 255 55 255;es est_effect 10 #a 0.1 sprites/glow.vmt server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 50 60 5 1 10 0 255 255 255 255 50;es_xmath wcs_y1 + 750;es est_Effect 3 #a 1.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 211 55 255;es_xmath wcs_y1 + 2000;es est_Effect 3 #a 2.5 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 15 211 55 255;es_xmath wcs_x1 + 1250;es est_Effect 3 #a 3 sprites/laser.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 30 20 2 225 11 255 255"
"skill1_cmd" "if (server_var(wcs_dice) <= 15) then racealias_oh1"
"skill1_sfx" "if (server_var(wcs_dice) <= 15) then racealias_sfx0"
"skill2_setting" "es_xsetinfo wcs_chance 5|es_xsetinfo wcs_chance 8|es_xsetinfo wcs_chance 12|es_xsetinfo wcs_chance 18"
"skill2_cmd" "es est_gethealth wcs_tmp event_var(userid);es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then es es_xif(event_var(health) = 0) then racealias_hellfir1"
"racealias_hellfir1""es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es est_spawn event_var(userid) 1;es_xmath wcs_z1 + 20;es es_delayed 0.2 est_teleport event_var(userid) server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es es_delayed 0.5 est_freeze event_var(userid) 1;;es es_delayed 0.6 est_stripplayer event_var(userid) 1;es es_delayed 0.6 est_sethealth event_var(userid) 20;es est_playplayer event_var(attacker) finish/finishhim.wav;es est_csay event_var(attacker) J__a__r__e__t__H_____!__!__!__!;es_toptext event_var(attacker) 1 #pink Effects by Jareth"
"skill2_sfx" "es est_gethealth wcs_tmp event_var(userid);es es_xif(event_var(health) = 0) then es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es es_xif(event_var(health) = 0) then es est_effect 10 #a 0 sprites/lgtning.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 20 500 3 100 100 0 0 0 255 255 10;es est_effect 10 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) 150 90 3 80 60 0 250 150 170 200 3;es est_effect 3 #a 0 sprites/purplelaser1.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2) 2 10 20 255 5 5 255"
"skill3_setting" "es_xsetinfo wcs_chance 13|es_xsetinfo wcs_chance 15|es_xsetinfo wcs_chance 17|es_xsetinfo wcs_chance 18"
"skill3_cmd" "es es_xif (server_var(wcs_dice) <= server_var(wcs_chance)) then racealias_envyatmp"
"racealias_envyatmp""es est_playplayer event_var(userid) ambient/materials/metal4.wav;es_xsetinfo wcs_player 0;es es_xif (server_var(wcs_team) = 2) then est_randplayer wcs_player #c!d;es es_xif (server_var(wcs_team) = 3) then est_randplayer wcs_player #t!d;es es_xexists wcs_exists userid server_var(wcs_player);es es_xif (server_var(wcs_exists) = 1) then racealias_envystll"
"racealias_envystll""es est_getname envycash server_var(wcs_player);es est_setcash server_var(wcs_player) 0;es es_xtell event_var(userid) #multi #lightgreen you have stolen all of server_var(envycash) 's Money;es es_xtell server_var(wcs_player) #multi #lightgreen event_var(es_username) has stolen all of your money;es est_setplayercolor event_var(userid) 2 220 18 178;racealias_envysfx"
"racealias_envysfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 event_var(userid);es_toptext event_var(userid) 1 #orange Effects by Jareth;es es_xgetplayerlocation wcs_x2 wcs_y2 wcs_z2 event_var(userid);es_createvectorstring vector1 server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1);es_createvectorstring vector2 server_var(wcs_x2) server_var(wcs_y2) server_var(wcs_z2);es est_effect_14 #a 0 models/effects/vol_light.mdl server_var(vector2) server_var(vector1) 1000 10 10;es est_playplayer event_var(userid) ambient/materials/metal4.wav"
"skill3_sfx" "0"
"skill4_setting" "es_xsetinfo wcs_duration 1|es_xsetinfo wcs_duration 2|es_xsetinfo wcs_duration 3|es_xsetinfo wcs_duration 4|es_xsetinfo wcs_duration 5"
"skill4_cmd" "es est_playplayer server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es es_delayed server_var(wcs_duration) es_stopsound server_var(wcs_userid) ambient/energy/force_field_loop1.wav;es est_freeze server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) est_freeze server_var(wcs_userid) 0;es est_god server_var(wcs_userid) 1;es es_xdelayed server_var(wcs_duration) wcs_removefx god server_var(wcs_userid);es_xmath wcs_duration - 1;wcs_getlanguage wcs_lng wcs_lng_r_mortal;es es_xdelayed server_var(wcs_duration) es_xtell server_var(wcs_userid) #multi server_var(wcs_lng)"
"skill4_sfx" "es es_xgetplayerlocation wcs_x1 wcs_y1 wcs_z1 server_var(wcs_userid);es_xmath wcs_z1 + 15;es est_effect 11 #a 0 sprites/strider_blackball.vmt server_var(wcs_x1) server_var(wcs_y1) server_var(wcs_z1) server_var(wcs_duration) 1.5 255"
"ultimate_cooldown" "15"
} |